
Chapter 01 · Childhood
The computer became a school
On a Windows 98 machine I taught myself HTML, Flash and design. At 16 I was already formatting computers for a living and tutoring students.

Games and esports law · Brazil and abroad
A law practice built for games and esports. Gamer language, courtroom rigour.
Organisations and partners
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✦Work
Bans, hacked accounts, purchases that vanished. Players are consumers too, and they have rights.

A competitive career backed by a contract that protects you: employment status, image rights, prize money and exit terms.

Digital influencers, streamers and content creators: sponsored content, partnerships, your name and image. Put your activity on solid ground and negotiate safely.

From line-up to company: incorporation, player and staff contracts, and a registered trademark.

Legal structure to build, ship and raise funds: from the pitch NDA to the publishing deal.

Milestones

The community connecting players, teams, studios and brands across the Latin American esports ecosystem.
Visit the Hub ↗About Bruno

“Sport does not build character. It reveals it.”

Chapter 01 · Childhood
On a Windows 98 machine I taught myself HTML, Flash and design. At 16 I was already formatting computers for a living and tutoring students.

Chapter 02 · At 18
At 18 I started law school at UFSC in Florianópolis. With two classmates I put together an amateur League of Legends team: three computers in one room and practice after class. Fate would lead me to work with games in a way I never imagined.

Chapter 03 · Background
Towards the end of law school I dove into law and artificial intelligence, a path that took me to a master’s degree at UFSC. Postgraduate degrees in Labour Law, Data Protection and Intellectual Property followed, and with them the lesson no classroom teaches: understanding games and esports in practice.

Chapter 04 · Until 2023
Driven by a genuine connection with games, I built an independent practice focused 100% on esports. That work led to the book “Direito e Gamers: Direito dos Jogos Eletrônicos”, on pro-player employment, image rights, doping in esports and video game law.

Chapter 05 · 2024
I founded Esports Hub LATAM, published more than 40 articles in specialised outlets and spoke on Brazil’s biggest stages, including Brasil Game Show, Campus Party, IGI Expo, PlayMinas and EXPO CIEE, while still defending accounts and reversing bans.

Chapter 06 · 2025
I founded the Santa Catarina Games and Esports Federation and joined Think Games Hub as a partner. What I defended in court I now also helped build inside the industry’s institutions and businesses.

Chapter 07 · 2026
I professionalised the practice: faster service, organised processes and a full catalogue for people who play, compete, create, organise and develop. The same year I became vice-president of the Brazilian Games and Esports Association (ABGE) and started working as sales representative for ND Games, part of the ND+ group, a Record affiliate.
For studios and developers
I help studios, publishers and outsourcing teams close deals with no loose ends, from the first NDA to the platform agreement.
Protect the game before showing it to publishers, investors or testers.
Review and negotiation of deals with publishers, stores and platforms.
Software, engine and asset licensing with watertight rights assignment.
Trademark, software and audiovisual registration in Brazil and abroad.
Contracts for developers, artists and contractors, as freelancers, outsourced or employees.
Shareholder agreements, governance, holding structures for international revenue, M&A.

Gamer Lawyer ecosystem
Contract templates and documents ready for the gaming market. Ask for yours on WhatsApp.
Ask for a template ↗A free four-lesson course and the book trilogy: gamer law learned like a game.

Esports Hub LATAM: the community connecting players, teams, studios and brands across Latin America.
A WhatsApp channel with news, events and esports market content.
Join the community →Journal
27/10/2026 · ND Games
25/10/2026 · ND Games
23/10/2026 · ND Games
Gamer Lawyer ecosystem
2nd edition · digital and print



1st edition · free on Kindle

Trilogy · 1st edition
Esports as sport, national and transnational rules, doping and sports justice.

Trilogy · 1st edition
140 pages on the player-team relationship and the line between play and work.

Trilogy · 1st edition
How to challenge permanent bans and recover in-game items.
FAQ
In some cases, yes. In Brazil the player-company relationship is usually analysed under the Consumer Protection Code, and the outcome depends on the evidence and the reason for the ban.
Yes. Agreements with foreign publishers and platforms and trademark and software registration abroad are part of the work with studios.
Yes. I handle bylaws, minutes, registration and tax ID, plus the rules and contracts so the team or league starts out properly set up.
Yes. Work is done online across Brazil and includes international contracts and registrations for clients abroad.
With a short conversation to understand the case. Message on WhatsApp or book a slot on the online calendar.
Fees depend on the service and how complex the case is. They are set out in writing after the first conversation, following the Brazilian Bar fee table, with no surprises along the way.
No. No lawyer can promise an outcome. Each case depends on the facts, the evidence and what the other party does.
Contact
Tell me about your case on WhatsApp with the basics and any documents you have. Online across Brazil and abroad.